Having only played a couple of the new deathmatch maps, we’re hard pushed to verify this claim, though certainly the ones we've seen seemed focused and playable. Even our deathmatch maps are our best deathmatch maps ever." It’s not just more for the sake of more - they look better, they play smoother. "So all the maps are improvements over those in UT2003. "Plus, we’re better now at making maps with this technology," beams Mark. "It’s massive bang for your buck, euro or currency of choice," chips in Jay Wilbur, strategic advisor to Epic Games. So, there will be more new content in UT2004 than in the whole of the previous game. "There’s more than 37 new maps in UT2004. "There were 37 maps in UT2003" enthuses Epic vice president Mark Rein. We met up with Epic Games this month to play the new game and chat with the lads, who were extremely excited about their big new package. There’s depth and girth here to make any pomstar proud. Game modes now take in Deathmatch, Team Deathmatch, CTF, Domination, Bombing Run, Mutant, Last Man Standing, Assault and the new Onslaught, along with countless mutators, variations and fan-created mods.
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Add to this all the existing content from UT2003 and the various upgrade packs, and suddenly you have an all-you-can-eat FPS buffet of extraordinary proportions. At the same time, the game bolsters its support for all the established fan favourites, offering a shedload of new maps, character models, skins and gameplay tweaks. UT2004 is hoping to outgun the likes of Battlefield 1942 and PlanetSide and ride the trend of large-scale teambased gaming. Extending its remit to include vehicles and new teamplay modes. UT2004 is set to be the most complete multiplayer shooter package ever assembled.
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It’s packed full of new ideas, it's as polished as a brass knocker and it has a whole new generation of online shooters set firmly in its sights. The third game in the series, Unreal Tournament 2004. Quake, for its part, has bowed out quietly, Quake 4 now confirmed as a primarily single-player affair. Outgunned by Counter-Strike, left for dead by the rise of the new hybrids, the old deathmatch stalwarts no longer rule the domain they forged, forced to scrabble for third and fourth place like rats competing for scraps. And so too the long-running conflict between Unreal Tournament and Quake. All the great rivalries of yesteryear, rendered redundant with the passing of time, in much the same way as all human affairs. Monkeys on motorbikes vs those really smart dolphins that work for the navy. We know spam when we see it and will delete it.Blur vs oasis. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Remember you are talking to another human being.ĭevs and content producers. Heated discussions are fine, unwarranted insults are not. Please mark your "standalone" tech-support requests as tech support and re-flair them as answered! if an answer has been found (even if it was "this can't be done"). This wiki page can help you gather system information. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests posted outside the Weekly Tech-Support Thread should be of general interest. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.